Tuesday, June 16, 2015

E3 2015: My Most Anticipated Titles Shown

     This is my very first E3 conference I've had the chance to see, and so far I'm getting incredibly pumped for the rest of the year. 2015 and 2016 are shaping up to be two of the best years in gaming for fans of almost every known series. So many games are on their way, and I have no idea how I will ever have the time to play all of them with the amount of time that they deserve.
     In the midst of all the announcements a few have really stood out to me. These are games that I have been a huge fan of in the past, have anxiously awaited another installment to dive back in, or just wanted new info about. So I picked a couple of my favorites to share with you and geek out about on here. I know there are dozens more, but these are my personal top picks that I just cannot hold my breath long enough for.
1. DOOM

     Most of you know by now that I'm a HUGE horror fan. So this should be no surprise that my most anticipated game is DOOM. I'm so happy that id Software is giving DOOM another installment on the PS4 and XBOX ONE. DOOM 3 was my very first rated R video game, and boy was it a memorable one. The guns, the demonic enemies, long hallways, plus the dark environments make for a terrifying and lasting experience.
     From all of the footage they have included this year it really looks as though they've taken all the elements that have made DOOM great in the past, and jacked them all up to eleven! New enemies, new guns, and a whole new story to take us back to Hell. I don't know about you, but I'm looking forward to the all new "Glory Kill" executions.
     DOOM is set to launch Spring 2016.

2. Star Wars: Battlefront

     If it isn't horror and scary things popping out at me, then it's always Star Wars: Battlefront was a doorway into making some of my favorite movies go beyond what I saw at the theater. I could enlist in the Republic Army and rage war on other worlds as a nameless Storm Trooper. How freaking awesome is that?!
     I enjoyed the old Battlefront games immensely, and I can't wait to see what EA does for the series. They always seem to get a bad reputation, but I honestly feel they put out a lot of good games. And with all of the recent game play footage, it looks like we might have something exciting on our hands. Lets hope that this one will remind us of the old, while having that unique EA flare they add to all of their games.
     Star Wars: Battlefront is set to release November 2015.
3. No Man's Sky

     Here's a game I didn't expect to fall in love with so quickly. I held myself back from getting too hyped about this game due to the fact that there wasn't a ton of content or footage being released. But, after seeing No Man's Sky on the big screen at E3, I AM SOLD.
     This looks to be an absolutely massive and entertaining experience that cannot come out soon enough. It's a random generating, open universe, space exploration game. The in game engine generates completely random worlds and creatures as you fly through space. You can land on planets you see, fight in war battles against raging factions, search through unknown lands. I'm getting more excited just typing about it.
     No Man's Sky has no set release date.
4. Horizon: Zero Dawn

     This was a bit of a surprise to me. I didn't expect Guerrilla Games to launch a brand new IP, or for it to look this awesome! Not a ton of info was released at the conference, but they did show a beautiful game play video showing off the combat, story synopsis, and character/animal encounters. All of which look unique and very well designed.
     Something also nice about the game was the female protagonist. We've been given a new strong woman lead who isn't Lara Croft or Bayonetta. Though we didn't learn much about her, I already like her. The way she dresses, how she handles herself in battle, the quick witty comments she made. She's exactly what I want in a hero, and I'm pumped to play this game.
     Horizon: Zero Dawn is scheduled to release sometime in 2016.
5. Rainbow Six: Siege

     Nothing gets my blood pumping like some fast paced team death match. Rainbow Six is going to be single elimination cops vs robbers style gun combat mixed with a ton of game modes for a unique multiplayer experience. I've played a little of the Rainbow Six games in the past, and something you'll notice very quickly about them is that you need strategy. Running and gunning in this kind of game will almost certainly get you killed.
     I think this game will bring a refreshing take of the FPS multiplayer platform. Players will have to adjust and evaluate their matches before engaging, and it'll be interesting to see how we as players view it.
     Rainbow Six: Siege is set to launch October 2015.

     These are just five of the games I'm excited for, but you and I both know there are many many more. Comment with the games you're excited for below and let me know what you think of my opinions on the games. I also included footage of the games below, so click the links and enjoy. Thanks for reading!

-Otaku Anonymous

Trailer/Gameplay Footage:

DOOMhttps://www.youtube.com/watch?v=Aq1zkyiUnNI
Star Wars: Battlefronthttps://www.youtube.com/watch?v=QlErxrZcuZw
No Man's Skyhttps://www.youtube.com/watch?v=mGy8HIYBwV0
Horizon: Zero Dawnhttps://www.youtube.com/watch?v=Fkg5UVTsKCE
Rainbow Six: Siegehttps://www.youtube.com/watch?v=fp4wmAbIC4w

Wednesday, May 13, 2015

OTAKU ORIGINAL: "Armstrong" Ep. 1 - Dawn of a New Age

(Artist/Comic panel credits to Common Cents Comics "CCC", and digital art credits to CoolGuyWallpapers)

Narrator: ...The year is 2155, and an incredible discovery has been made; LAND. Just when the world was on the brink of overpopulation and lacked the area necessary to continue our existence, an entirely new continent the size of Australia rose from the depths of the Atlantic Ocean. The cause was due to the continued plate shifting created by our constant damage to the Earth, and as you can imagine it brought destruction with it. This new land caused a major uprising between the governments of the world, for no one could easily decide who would own it. Feeling as if they had no over options, another major war broke out. All parties agreed to avoid a nuclear catastrophe knowing it would only destroy the one thing they all needed most. While every government on the planet slowly crumbled from funding their military pursuits, corporate superpowers swooped in and picked up the pieces. One corporation known as GAMA now owns every previously established government through wealth and fear. With all of the world at their disposal they focused on the new plans for an ideal society built upon the foundation of logic and science. In that time human kind had reached many breakthroughs in modern science, but none came close to their creation of artificial intelligence. Soon all machines were implemented with A.I. traits. Not long after that, our new global government took notice and gave them special citizenship rights to the various nations. This race of living machines was given the name, Wohmaschines. A global police force was then crafted to protect humans and Wohmaschines alike and restore peace to the continents after months of harsh war. This agency was known as PRU , or “Priority Response Unit”. It didn't take long before signs of corruption among its members sprung up, and there was a debate for power over PRU and GAMA. As the world fell into a stream of war, death, technology, and evil...several scientists sought to find a solution. They agreed that since our problems began with technology, they will end with technology. So they tried to create a device that would finally return peace and harmony to their dying world. Their dream was left to a lone scientist, one who was capable of great things on his own. This is where his story ends...and another heroes begins...

  (The scene opens on two men in a laboratory. One is a scruffy young man wearing a standard lab coat, and the other is a playboy styled youth wearing an expensive suit and is gazing into the foggy pod next to him. The pod is glowing and there are several flashing tubes coming out of the back panel. The man in the suit is Anthony Lanhorn, head of GAMA, and the scientist is his lead on their project. Lanhorn moves closer to the pod.)

Lanhorn: ...It's indescribably beautiful...
Scientist: It sure is. And its functions are almost complete. Only a few moments longer and we'll have created the most powerful Wohmaschine the world has ever known.
Lanhorn: How long until it's fully grown and its systems are functional?
Scientists: Approximately...twelve years from today.
(Lanhorn looks deep into the tube and grins to himself.)
Lanhorn: Once it's grown, I'll finally be able to put my plan into motion.
Scientist: You mean our plans of course?
(Lanhorn gives a devilish smile with his back turned to the scientist.)
Lanhorn: Actually...I have plans of my own.
(Lanhorn removes a pistol from his jacket.)
Lanhorn: I'll be taking over this operation.
Scientist: What?!
(Lanhorn turns around and aims his pistol. The scientist tries to draw his weapon, but Lanhorn shoots him in the chest. He falls to the floor with his gun in hand. They aim at one another.)
Lanhorn: It's nothing personal Chris. I just can't leave any loose ends.
Chris: I can't let you take my creation from me Anthony. Too many people have some much invested in this being.
Lanhorn: Don't regard this thing as a human being. It's nothing more than a computer. Another piece of useful technology.
Chris: How can you say that?! After watching its birth...I can't let you take it.
(Chris aims at the pod and fires. The bullet pierces the seal and the dense fog fills the room. Lanhorn is blinded and moves to a corner to escape. He searches the fog for any movement, but sees none. He runs to a nozzle and turns it, and the fog disappears. Chris is gone, but his blood trail leads to an exit door. Lanhorn looks into the pod and what was once inside is gone. He pulls out a cellphone.)
Lanhorn: We've got a problem. Send a team.
(He reloads and follows the trail to the roof. Chris is on the edge of the roof holding what looks to be a large white bag. Lanhorn steps up behind him calmly.)
Lanhorn: Is that what I think it is?!
Chris: Yes. And if you shoot me...what we've worked on for the last ten years will have been for nothing!
(Lanhorn smiles and steps closer.)
Lanhorn: Come on, Chris. You don't have it in you to kill yourself. But I can help you with that.
(Lanhorn raises his pistol.)
Chris: I will decide my fate Anthony. Not you.
(Lanhorn takes another step.)
Chris: Not another step!
Lanhorn: Lets just discuss this rationally.
Chris: ...I'm not in a very negotiable mood right now...
(Lanhorn steps closer.)
Lanhorn: And what of your creation? All that work YOU did to bring us to where we are...where will that go? Be reasonable...there's no way out for you except one.
Chris: Yeah? And what way is that?
Lanhorn: ...Submission...
  (Chris looks over the edge, then back down at what he's carrying. A single tear drops from his eye as he makes his decision.)
Chris: ...No...there's another way...
Lanhorn: And what way is that?
Chris: ...My creation dies with me...
  (Chris drops off the roof.)
Lanhorn: NO!!!
  (Lanhorn runs to the edge. He reaches it as Chris hits the street below. The PRU team he requested is landing behind him, weapons and armor at the ready. The team leader comes up to Lanhorn.)
Team Leader: Sir! We've arrived and are awaiting your orders.
  (Lanhorn looks over to them casually, but this time with an unsatisfied frown.)
Lanhorn: ...Ah yes. Thank you for arriving late!
  (Lanhorn shoots the team leader. He takes a moment to collect himself. Then he points to another agent.)
Lanhorn: You've just been promoted. Get down to the street quickly before someone finds them and causes us more problems.
Agent: Of course. On our way. TEAM! MOVE DOWN!
(The PRU team exits the roof and makes their way to the street to pick up Chris and his package. Lanhorn walks slowly back into the lab. He skims over the journals Chris made over the past few years. Random sentences are visible. The team leader calls him on his radio, Lanhorn answers.)
Lanhorn: Yes, this is Lanhorn. Have you got it?
Agent: Sir, there's no body down here.
(Lanhorn's face turns to shock.)
Lanhorn: ...What was that?!
Agent: There's no trace of a body down where you mentioned. Was there a miscom...
(Lanhorn crushes the headset in his hand. End of scene.)

Twelve Years Later... 

     (The scene opens on Wade Armstrong waking up from the dream he just had. He's sweating heavily, even in nothing but shorts. Wade stands and makes his way to the bathroom. He splashes water in his face and gazes into the mirror.) 
Wade: Maria...What would you do?
     (Wade has an intense flashback of Maria. He grips the sink in pain as he watches her die over and over in his head. He shouts out.)
Wade: Damn it!
(The memory ends. He grabs a towel and exits. As he walks back into his bedroom, a R-SEC flies by his window. (R-SEC: “Reconnaissance Security Transport”) Startled, he pulls out a pistol and aims shakily at the window. Once the R-SEC is out of sight, he relaxes. Wade tosses the gun onto his mattress and slumps down into bed.)
Wade: What the hell am I doing here?
(He grabs the remote and turns on his window TV. It's a late night news network. Words sprawl across the bottom of the screen, “GAMA's president, Anthony Lanhorn, announces the release of  their newest artificial limbs to the general public. These will further the advancement of human survival and rehabilitation across the planet.” Then the news anchor comes on.)
News Anchor: “Across the nation Wohmaschines are being criticized for their new found citizenship rights. The general public feels that they should not be regarded as actual 'living' lifeforms because of their numerous mechanical parts...In recent news, PRU Agents are still looking for former ACS agent WADE ARMSTRONG, who recently escaped from authorities three weeks ago. Armstrong is considered to be armed, and extremely dangerous. If you happen to catch sight of this man, call your local PRU district hot line. Back to you...”
(Wade mutes the TV.)
Wade: Ugh...I hate the news... 
(Another R-SEC flies by on its patrol. Wade looks over more calmly.)
Wade (Narrating): ...R-SECs...They're always on patrol. Makes it impossible for me to travel at night. And PRU agents make it impossible to travel at all...
(Wade walks through the TV screen that's projecting from the window and stops before the glass. He looks out across the city. Cars are flying over head, billboards are lit up across the roof tops, and street lights are shining brightly. He scans the horizon and looks on at another huge land mass just off the shore. Wade's pupils suddenly dilate, and he starts to shiver.)
Wade: That feeling. I've felt that before from...Chris.
(He grabs his head in pain and confusion. Wade looks down and scans the street. Down towards the street he sees a young girl and her friend walking along the sidewalk. He stares intently at her for a moment focusing in on her. He quickly grabs a set of binoculars from his jacket, and looks down on her.)
Wade: ...No...That can't be her...can it?
(Wade quickly gets dressed and exits the apartment. End of scene.)
     (The scene moves down to the girls walking on the sidewalk. One of the girls is wearing casual clothes and a jacket, and the other is wearing very revealing clothing. The one in the coat is Terra Fields. She is going out with her friend, Alex, to a night club. Terra is very quiet while listening to her music and blatantly ignoring her friend.)
Alex: I swear! It's the hottest place in town. And now that you're finally eighteen you can get in!
     (She laughs.)
Terra: I'm just not into the whole “club” thing, Alex. I'd rather just hang out with you.
Alex: But we are hanging out.
Terra: No! I mean at your house watching movies or something.
Alex: Come on, Terra. Nobody controls you anymore. You decide what you do now. You're an adult now you know.
Terra: It's not about that. I just don't like this kind of stuff.
(She looks around nervously.)
Alex: I promise. Nothing is going to happen tonight. Let's just have fun, okay?
Terra: (Smiles.) Okay. Lets go!
(The two round the corner and spot the club entrance, They run up and get inside quickly. Inside there isn't very good lighting, the music is very loud, and the people are hard to make out. Alex goes up to the bar while Terra grabs a table near the back. Three guys spot the two young girls. They make their way over to them.)
Man: Hey cutie!
Terra: Hello.
Man: What's a pretty little thing like you doing here all alone?
Terra: Oh, I'm just waiting for my friend, thanks.
(Guy moves in closer.)
Man: Maybe I could be your friend? (Smiles and wraps his arm around her.)
(Wade is now visible in the back of the club.  Wade is keeping a close eye on Terra and the men. The an attractive woman sits down next to him.)
Woman: Looks like you're having a rough night too.
(Wade looks over towards her.)
Wade: You don't know the half of it.
(He looks her over. She sees this.)
Woman: You know...it's not polite to stare. (Smiles.)
Wade: I thought that's what you wanted?
Woman: What gives you that impression?
Wade: The way you're dressed.
(She laughs and calls over the bartender.)
Woman: Can I buy you a drink...?
Wade: ...Only if I drink it?
(The woman laughs again, and Wade looks back over towards Terra. The woman looks over as well.)
Woman: ...Friends of yours?
Wade: No...just making sure they're alright.
Woman: Ahhh. How sweet of you. Checking on the children. (Smiles.)
Wade (Whispering to himself.): ...She's no ordinary child...
Woman: So how about that drink?
(Wade sees Terra get up.)
Terra: Sorry, but I have to go.
Man: Wait! We just got started.
Terra: And now we're done. Goodbye.
(Wade turns back to the woman and smiles.)
Wade: Sorry...Maybe another time.
(Terra turns to leave and the man grabs her arm.)
Man: But I'm not done!
Terra: Let go of me!
(Alex runs over and knocks the guy off of Terra.)
Alex: Come on! Lets go!
(They run out the door. The guy recovers from his hit and he calls for his buddies.)
Man: Lets go after those bitches!
(They exit the club. After observing the whole ordeal, Wade calmly gets up, leaves money on the bar, and follows them. End of scene.)

(The scene opens on Terra and Alex running down the street towards Alex's house. Then they reach the front door.)
Alex: Alright. Let's go inside.
Terra: No thanks. I'm just going to go home.
Alex: What?!
Terra: I'm tired now. I think I'll just go to bed.
Alex: OK. Let me walk you.
Terra: It's alright. I'll just walk myself.
Alex: Are you sure?
Terra: Yup! (Smiles.)
Alex: See you tomorrow!
(Terra begins walking down the street when the three men from the club corner her outside Alex's house.)
Man: Ha! Finally caught up with you!
Terra: Please! Just leave me alone!
Alex: Hey!
(Alex runs over. One of the men punches her to the ground. She hits hard. Then they turn back to Terra.)
Man: I think you owe me something.
(He lunges out and grabs her. She pulls free, but her shirt is ripped and her bra is showing. Also showing is her partial tattoo of computer strips across her neck. She falls to the ground and screams. From the angle above her a figure is seen on a rooftop just over head. The man becomes more anxious at the sight of her breast.)
Man: Now we're talking.
(The figure leaps down to the street and lands behind one of the men. The man turns to see. The figure grabs the man's head and slams it into the wall behind him.)
Man: What the hell?
(The figure then grabs another man and kicks him in the chest twice, then catapults him over his head into a dumpster. The last man pulls out a gun and aims at the figures head.)
Man: What are you?!
(The figure pauses, then turns.)
Figure: ...Your end...
(The man yells in fear and fires three times. The figure deflects the first two bullets with his hand right, then aims the last shot back at the man. He's hit in the head and slumps to the ground. Terra falls back in horror. The figure sees her and walks over to her. She faints at the sight of him. The figure picks her up and runs off into the night. Alex comes to and sees what's happening.)
Alex: Hey, wait!
(Alex runs inside to call the police. End of scene.)

TO BE CONTINUED...

(Artist/Comic panel credits to Common Cents Comics "CCC", digital art credits to CoolGuyWallpapers/CCC)

Tuesday, May 5, 2015

ANIME SHOWCASE: "Triage X"

     Sometimes you just need a good old dose of beautiful girls, guns, and crazy action. Am I right?! And no one tends to do that better than Shoji Sato, one of the creators of the infamous Highschool of the Dead series. It had it all! Beautiful teenage girls, big weapons, over the top stunts, and even ZOMBIES!!! That show is one of my all time favorites for a lot of reasons, and thankfully Sato brings the same flare to his latest project "Triage X".
(Characters from Left to Right: Oriha Nashida, Arashi Mikami, and Mikoto Kiba)
   
     The first episode opens with a robust and beautiful young woman lounging on top of a platform. (We're off to a great start!) Next to our beauty is another young woman, but she isn't dawning a bikini. She's dressed in a combat suit with her eye fixed down the sight of a sniper rifle. These woman are two of our heroes, Yuko and Miki. Yuko raises her radio and calls out to our two main protagonists, Arashi and Mikoto, who are awaiting their orders inside of an ambulance down the road. Upon receiving the call, they both race forward on a motorcycle towards a rather large and luxurious plaza. Following them is the insanely entertaining Sayo with her duel wielded machine guns.
     Arashi and Mikoto expertly enter the plaza with the help of Miki, and they arrive at the bedroom of their mark, a local crime boss. This is where it gets interesting.
     As Arashi tosses the criminal a gun he proceeds to tell him that he has been deemed "a malignant tumor in society" and has been given a Black Label. This means that he is beyond redemption and must be excised from society. (If this seems a bit confusing, then let me explain.)
   
(Characters from Left to Right: Yuko Sagiri, Miki Tsurugi, and Sayo Hitsugi)
   
     All of our characters work for an elite assassination organization known as Black Label. They are a specially trained group of surgeons who specialize in riding the body of our world from the disease that is corruption. In simple terms, criminals are an infection and they are the penicillin. They deal justice where the medicine of the law cannot reach, and they are very effective at it. Each has their special talent that they bring to the fight. Whether it's driving, shooting, explosives, or just looking good in a dress.
     The other interesting thing about them is that they each live their own lives outside of the squad. A few of them are still in high school, and one is even a famous pop star! This adds a good balance of realism to their stories, and can make for some funny moments to break the serious tone. Such as when Oriha is so focused on a bomb that she's rigging that she forgets about her concert performance the same night.
 
     One of the things that was blatantly odd was the over the top criminals. All of them are basically devilish bosses and business men/woman who are absolutely out of their minds. Whenever they show up they are always doing something disturbing or vile. Some of which I can't really describe here. This is possibly one of the show's biggest draws and biggest problems. Every enemy is CRAZY to an extreme level thus far in the series. It can make the missions very compelling, but can also take you right out of the scene you're watching. Like when they are introducing a new mark for the team, they show up in a dark room beating a woman senseless in front of her husband. A very brutal scene full of emotion, as well as an awkward choice to introduce some more villains.
     Something that makes up for the villains is the unbelievable stunts and chases. All of the vehicles and weapons flash between detailed illustrations and computer generated designs. But they transition is always so well done that it never takes you out of the fight like some anime have failed at accomplishing. This makes the motorcycle stunts with Arashi and Mikoto more exciting because it verges on animated and designed.
     All things said, this is an excellently put together anime. Each of the characters look unique and stylish, the story keeps your attention, and when it's dark it gets REALLY dark. Those things mixed with a fantastic art style and a kick ass theme song are the perfect combination for a great anime.
     I have to be honest though, if you don't like fan service and gore then this is not your kind of show. If you're familiar with anything Sato has done, then you probably know this already. And Since it looks like HOTD season two is never going to happen, I'm very pleased with this equally cool substitute.
     If you get a chance, and it seems like your style, then give it a view and let me know what you think! The series is currently on its fourth episode, and I left a link below to the first episode if you'd like to jump in. Thanks for reading!

-Otaku Anonymous

Link to first episode: http://www.crunchyroll.com/triage-x/episode-1-prescription-of-hell-678397

Thursday, March 26, 2015

OTAKU REVIEWS: "Bloodborne"

     As a fairly casual gamer I have always been curious about the Demon Souls and Dark Souls series. The difficulty and perception that accompanies such a title has been a debate topic since the first launch. Is it too hard? Is it too long? Is it boring just dying repeatedly? These are all pretty valid questions, and I honestly don't have the capacity or the knowledge to really answer them fully. So, with the next spiritual sequel to the franchise just on the horizon, I thought I would give it my best shot and make a final verdict for myself. Keep in mind that I haven't played any of the previous games, and I won't be judging the entire series based on this one title. I'm just going to check it out and see if I can try to explain it  further to people who are in my similar shoes on their opinions about these types of games. And what better way than to play, Bloodborne, the most recent PS4 exclusive.
     The first thing you're going to notice about this game is the style. Holy crap is this game OOZING with it! I am a huge fan of Gothic architecture and design. Especially Gothic literature. It always makes for a dark and interesting perspective of natural things. That combined with the horror atmosphere of a game like Evil Within or Silent Hill, and you've got the start to a pretty exciting game. The amount of detail in the buildings, enemies, weapons, and environments is almost inspiring. It's obvious that the developers put a ton of passion into their work here, and we get to reap the benefits of it.
THE STORY
 
     You awaken strapped to a bed with an old man in a wheelchair stalking over you. Already terrifying as hell! He then warns you of your quest while injecting you with what appears to be blood. He asks you if you're ready to make a contract which directs you to a character customization menu. You can use the fairly detailed gauges to recreate almost any look you'd like for your character model, which was a very welcomed touch. Just after you get injected you experience incredibly vivid hallucinations of monsters consuming you. After which you wake up again. In the same bed, but this time no terrifying creatures trying to get to you. You flee the room and you're immediately greeted by an enormous wolf that's devouring a corpse. With only fists to defend with you strike a few blows to its head just before he rips into you. Then those familiar words that you're going to see a lot of appear on the screen. YOU DIED
     Upon dying you arrive at an old church in the middle of nowhere. Laid out on the steps are your beginning weapons, of which you can only choose two. I went with the Pistol and the Ax. This is where the game starts to get really exciting. Now you have the means to defend yourself and progress through the world. A surprise I came across was that you can adjust your weapon settings at will. I could hit a button and my character would pull the handle of my ax and turn it into a two-handed great ax that dealt more blunt damage and stunned. This is incredibly cool and can make for some impressive combos in fights.
     Once you've returned and dealt with the wolf who killed you before, a path opens and you venture into the gloomy European city. Here creatures of the night have run rampant and virtually taken over everything. Someone within the city has sent out help from people known as Hunters, or people like you. It's your job to rid the streets of these horrors and help people where you can.
GAMEPLAY
 
     My only complaint about the game is its lack of direction, but that is also one of its strong points too. Right from the git go you're just kinda thrust into this world with no narrative or development. You get your weapons, you get abilities, and you get going. That's pretty much it? To quote the game itself, "That's just what hunters do! You'll get use to it..."
     Even though you have no idea where to go, this creates for some pretty awesome exploration. Not having an objective or a map lets you search and seek out new things to find and do.
     The combat itself is very intense and fast paced. You have to be ready at any time for an enemy to attack. Especially the big ones! There are so many different enemy types and locations for them to sneak up on you from. And they are all dangerous. Crippling hits, paralyzing thrusts, toxic spews. They all seem to behave very naturally as well. Marching through the streets, hunting, eating recent victims, and causing general panic and unease. I have never been so on my toes during a game in my life. Even some of my past favorite horror titles!
     Leveling in this game doesn't really take place in the traditional sense. To improve your abilities you must obtain as many Blood Echoes as you can. These are found by defeating enemies or through various items located in the locations. When you feel like you have enough you must make a trip to your closest Dream Refuge Lantern. These little lights teleport you to the Hunter's Dream, a protective area where you can speak with a woman who takes Echoes for experience, repair weapons, and purchase new gear. However, you need to be extremely careful during your trips back to the lanterns. Because if your character dies you lose ALL of your Echoes. It is possibly to recover them, but you must retrace your steps to where you think you died, and defeat the random enemy who may have picked them up after you demise.
     Every item you find or use has an important purpose, making random drops very exciting. Whether it's a Hunter's Mark which lets you escape from overwhelming fights to a safe zone, or Coldblood Dews that provide you with extra Blood Echoes to level up your traits, or Molotov Cocktails that light up enemies in a single throw. Everything has meaning and must be watched constantly. For they could be the only thing that saves you from death in a tight situation.

COOPERATIVE PLAY

   If the difficulty proves too much, or the solo gameplay starts to get lonely, you also have the option of co-op! I was surprised to see this in a game of this type, but I love that they included it. Though it's not as easy as you might think. To initiate co-op you must first gather a list of materials and get your character to a specific level. I believe you need two types of bells, one purchased with a rare currency, of which you can only obtain by defeating bosses and finding rare items. This will take you some time, even with a walk-through. So don't expect to hop in immediately with your friends at your side.
OVERVIEW

     In closing, Bloodborne is aggrivating, fun, well designed, and an excellent PS4 exclusive. Very few developers would take such a risk on this type of game in the current generation of consoles, but to me it's a welcomed addition. Bloodborne breaks through the breezy first-person shooters and simplistic RPG's with flying colors and a realm of reality. Though the lack of direction can be incredibly frustrating at times, the amazing gameplay and style encourage you to investigate and progress further. This is absolutely not a game for everyone by any means! If you're prone to stress and angry rages then you will NOT have a good time. But for those who want a beautifully designed game and an intense combat experience, this is perfect for you.

Score: "8 out of 10" A Must Try!!!

-Otaku Anonymous

Friday, February 27, 2015

ANIME SHOWCASE: "Gourmet Girl Graffiti"

     I don't know about you, but sometimes I really just want to watch a boring anime. By that I don't mean an anime that has no value or overdone themes, but a nice normal story with interesting characters. And Gourmet Girl Graffiti is just that. No monsters, no epic fights, no flashy cinematic scenes. Just three girls and their passion for food and friendship. Now, I totally understand if that's not your thing, but for those of you who're sticking around, let me explain this extremely cute anime.
     The story focuses around our main character, Ryo Machiko. She's a teenage girl who lives alone now that her grandmother recently passed away. She loved her grandmother, and they spent a lot of time cooking together. Through that, Ryo developed a love for food and cooking as an art. She starts to notice however that her food is losing it's flavor. The recipe is correct, the meal looks perfect, the smell is delicious, but the food still comes out lackluster.
     All of this changes once her cousin, Kirin, comes in from out of town. She wants to study at the same school as Ryo, so she stays once a week to start her new course. Both girls are drastically different. Ryo keeps to herself and is very quiet, while Kirin on the other hand is small and outgoing. Ryo has her doubts about the new living situation, especially after meeting her in person. She changes her mind though for the time being and decides to other her a home cooked meal. Kirin quickly accepts, for she's very use to bland and artificial meals from her mother at home. Plus she has heard of Ryo's cooking talents before.
     Ryo prepares a wonderful stew to fight off Kirin's impeding cold from the weather, and Kirin loves it so much that she even forgets to say grace! Kirin gives numerous compliments towards Ryo's food. She offers a bite and Ryo tries it for herself. And it's good! Her taste for food has returned after so long! Kirin comes to the conclusion that her flavor went away because she was eating alone. She then pledges to be Ryo's new closest family and to spend dinners together every visit. Ryo happily accepts and they begin their new friendship.
     I really like how natural they portrait the girls in this series. They are very well animated, and their character shines through their designs and demeanor. Both have moments of cartoonish delight, but they mostly stay very real and emotional. I love how excited they make Kirin when she starts to walk around Tokyo for the first time, and when she enjoys other one of Ryo's meals. And the way they illustrate Ryo's eating method is extremely detailed and colorful. You see her passion in every bite she takes. It does an amazing job of drawing you into their world, and it makes you want to be apart of their meal time as well.
     Another thing about this anime is THE FOOD. It looks absolutely beautiful! I use to frequently watch the Food Network with my mother when I was younger, and some of the programs made the food they were discussing look like its own character. That's exactly what this show does. Each individual meal looks unique and delicious. Something great about this anime is that they actually describe the meals as a whole and show some of the process it takes to produce them. Ryo also provides some science behind the foods and their taste. Sometimes she even describes ways they can improve your health or the way you feel. It's very inspiring, and if you pay attention you might learn something you never knew.
     I'm really enjoying this anime, and I would recommend it to anyone. Like I said before, if you're only into epic battles and sword fights then this is clearly not for you. But if you'd like a nice change of pace and a nice cute anime to sit and watch while enjoying a meal, then give this one a shot. I promise you'll be very satisfied. Both visually and emotionally. Though I recommend eating before, cause you'll definitely be craving some food after.

     Thank you so much for reading! I hope you enjoyed the review and the anime! I left a link below to the first episode if you'd like to check it out. Thanks Otakus!

-Otaku Anonymous

Link to first episode: http://www.crunchyroll.com/gourmet-girl-graffiti/episode-1-warm-juicy-668665

Monday, February 16, 2015

ANIME SHOWCASE: "Comical Psychosomatic Medicine"

     If you like gag comedy and just plain off the wall anime series, then I have a treat for you. Comical Psychosomatic Medicine is a new show to hit the anime scene, and so far it has been accepted very well. I wasn't sure what to expect before watching the first episode upon its release, but after watching it I am more than satisfied with the results. It's hilarious, intelligent, and very well scripted. The episodes have a run time of about five minutes, and boy do they pack a lot into them!
     The strength in its humor is that the writer ties in smart puns and dialogue with actual fact based medicine and diagnosis for existing illnesses. One second a character is acting ridiculous and making ostentatious comments, and another character will be explaining the ratios for panic attacks in men and women across the globe. They tend to talk very fast, which makes it a bit hard to keep up sometimes, but the quick jokes you may miss are some of the real highlights of the skit. I just love how they make you laugh while helping you learn something you may have never known at the same time. If you're like me and you're a complete knowledge junkie, then it's a nice little treat.
     I did some extra research into the manga the show is based on and found some very colorful looking characters that have yet to make an appearance. Needless to say I am dying to see how they react and hold themselves when introduced in the coming episodes. So far we have been introduced to the young doctor and nurse in the center of the picture above. Our nurse is very goofy and empty headed, and our doctor tries to teach her knew medicine all while trying to keep his cool. It makes for some pretty funny moments.
     The first episode's theme is "ED" or "Erectile Dysfunction". I'm sure you can only imagine how that goes down, and I definitely don't want to spoil anything for you here. My eyes were glued to the screen the entire time, and I surprisingly learned a few new facts about depression and the male brain that I never knew!
     My diagnosis; you should check out the first episode and have a good laugh. If you're interested I left a link below so you can stream it instantly. I hope you enjoy it as much as I did because I'm definitely coming back for more when new episodes are released.
     Thanks again Otakus!

-Otaku Anonymous

Link to watch episode 1: http://www.crunchyroll.com/comical-psychosomatic-medicine/episode-1-669463

Saturday, November 29, 2014

OTAKU REVIEWS: "Castle Raid 2"

   I don't know about you, but I really enjoy a good strategy game. Nothing makes me feel better than besting someone with both my mind and my gaming skills in video games. The only problem I've encountered is that the market is flooded with terrible strategy games. Most of them seem like cheap knockoffs of already popular games that really don't keep your attention for very long. But Castle Raid 2 really broke the endless cycle of awful games. It's a mobile phone medieval style strategy game (That was a mouth full!). It has epic battles, knights, elves, orcs, magic, and even DRAGONS! So let me tell you about it!

STORY
   The story takes place just after the previous game when your character, the Blue Commander, defeats the Crimson Leader and his army. After banishing him out of your land, a red orc leader emerges and pushes your weakened forces into the ice mountains to the West. Desperate and backed into a corner, your character allies with the Crimson leader to take back your home.
   Something really fun about the story is that the characters appear to be self aware that they are in a game. They throw out every cliché in the book, and even make references to the story. It's pretty funny and made me giggle a few times during the cut-scenes. The whole story is pretty simple and plain, but it was a nice touch to a game that really didn't need one. The art was the main focus for me. I enjoyed the design of the characters and style of the world. It had and almost Saturday morning cartoon feel to it that really took me back.

GAMEPLAY
   The majority of the game focuses on a single battlefield with two castles on either side. Your job is to amass enough forces to push to the enemy's castle and destroy it. Sounds easy right? Well, they added something in addition to your standard units. Each castle has a tower on both sides, one for offense and one for defense. These things can turn the tide of a battle in a split second. One can fire long range missiles that can kill multiple units at once. The other can send lightning at attacking warriors when they enter its field. These add an exciting element to the combat and keep you on your toes.
   Aside from the cool features, you will still see your standard infantry. You have swordsman, archers, and cavalry to start. Later you can unlock wizards, King's guard, rogues, and more.
   Before you go into battle you have to select up to five units to deploy throughout the match. One that you'll always have is your peasant. This unit doesn't fight at all. Its only job is to search the battlefield for trees to cut down for supplies. You need supplies to make more soldiers to attack with. Protecting your peasants is the most important part of the entire fight. If you can't secure your supplies while cutting off the enemy's then you will lose quickly.
   To deploy someone you just tap their icon then tap the spot of the field that you want to place them. My only complaint with this is that once they are release you have zero control over them. They will act on their own and auto-target. This can be great while you're crafting soldiers, but can also seriously mess up your plans.
   As you progress through the story and the different maps you'll earn points that you can use to buy different infantry types and upgrade your existing ones. The upgrades are noticeable in combat and give you a distinct advantage, but they will not carry you. You will still have to play well to make it through battles and not use the upgrades as a crutch. This was nice to see and definitely made the game more exciting.

MULTIPLAYER
   The developers were kind enough to implement a working multiplayer system that you can play against someone with you on the same screen. It works just as well as the regular game, and you can play the same maps from the campaign! It's a lot of fun to play with your friends. Just make sure you have at least a five inch screen or it can get a little cramped at times.

IN GAME PURCHASES

   A lot of people are worried about micro transactions with any mobile game. A few great games I've played have been ruined by the locks their transactions have on  the game to the point where you'll just stop playing and move on. This game doesn't have that issue. It initially cost $1.02, and you get the entire game. You can buy more points to upgrade your units if you need it, but you don't need to buy them at all. Because of the natural progression of the game you will just upgrade regularly. It gets more difficult with time, but never to the point where you are forced to buy currency to overcome it.

OVERVIEW

   I am very pleased with this game. It had my attention, it was entertaining, and made me laugh at times. For only a dollar, it's an incredibly well made and fun game. There are no existing bugs, and the gameplay is well designed an incredibly addicting. I would highly recommend this game to anyone who enjoys medieval style games or strategy games. You won't regret your purchase.
Score: "8 out of 10" A Must Try!!!

-Otaku Anonymous